Most certainly NOT your standard 'dark texture' issue I've spent a lot of time learning how to properly import and export.. nif files from Blender, and dancing around all the little caveats that go with using old, outdated codding, because there is nothing up to date to use.. In fact, being a head mesh, it's missing 3 texture files - normal map, skin map, and specular map.
No, you always need a mesh with textures first. , exported back out as a nif, made the proper adjustments in nifskope, and everything's looking fine.. Ok, I've had a look at the files you sent me, and I'm answering here so others can learn from this thread too.. In fact, being a head mesh, it's missing 3 texture files - normal map, skin map, and specular map.. The main reason you have black/dark textures is you've not applied a normal map to your mesh.
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Imported the head I wanted to work with, set up the vertex maps (skin partitions), weighing, bones, etc.. Ok, I've had a look at the files you sent me, and I'm answering here so others can learn from this thread too.. The main reason you have black/dark textures is you've not applied a normal map to your mesh. Mac 10.12 0 Download
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